In Batman: Arkham City, Solomon Grundy is the fourth boss, and subverts the expectations of players used to fighting big enemies from Asylum by throwing several attacks you need to dodge, while also planting explosives on electrified nodes to damage him.The first Scarecrow nightmare segment is relatively easy for a stealth segment and is nothing that a new player hasn't done before when they were the ones giving goons nightmares, but the second one is tougher, with fewer places to hide, longer stretches without cover, and enemies to fight. This same method of defeating Bane applies to the Titan goons later in the game. If you're new or didn't get dodging and batarang throwing down with the Titan goon earlier as a taste of things to come, then Bane is rather difficult, since you not only have to dodge him, but the attacks of several Joker goons. Batman: Arkham Asylum pits the Dark Knight against Bane as the player's second boss and first true boss battle.He's not that difficult, but you'll need to get a good grip on battle techniques (dashing and knowing when to fire EX moves in particular), to stand a chance. Atlas has jet-dashing punches, and a nastier version of Astro's Arm Cannon that takes up nearly the entire screen - and once he gets down to half-health, he replaces that move with a constant electric stream below him. Attempts to go charging in, lasers blazing (like a first-time player might have done until now), will get you killed before you know what the heck happened. Dark Souls (also includes Demon's Souls, Bloodborne, and Elden Ring).Games with their own sets of Wake Up Call Bosses: Compare Skill Gate Characters, which are PvP characters/factions/whatever that serve a similar purpose in separating newbies from the experienced.Ĭompare the non-video game terms Threshold Guardians and Wake-Up Call. See also Hopeless Boss Fight and Final Boss Preview. Contrast with Warm-Up Boss, a first boss that frequently is impossible (or at least very hard) to lose to. Also compare with Disappointing Last Level and Early Game Hell (for when not just the first or second boss is difficult, but also the early levels/chapters are as well). Narrative-wise, this boss has a high chance of becoming a Knight of Cerebus if the overall tone starts shifting to something more dramatic.Ĭompare with That One Boss, though this trope is specifically for bosses that appear early in the game and are merely a sample of the rest of the game's challenges. Sister Trope to Early-Bird Boss, a version of this that relies on the player's lack of key items, spells, or meta-knowledge early in the game to provide a challenge. And it's not really That One Boss so much as it's very brutally drilling into you how to play: like a boss in a beat-em-up designed to very easily beat anyone who thinks they can button mash through the game. At this point, everything you've learned but haven't really considered yet will be severely tested: Everything before was just getting you used to the controls, this is where the true challenge begins.ĭue to this, they usually appear early on, but can appear from early to early-mid game. The Wake-Up Call Boss is more or less a boss that symbolizes a massive Difficulty Spike, or at least symbolizes the point where the game stops going easy on you. Noah Antwiler of The Spoony Experiment on Persona 4's Shadow Yukiko
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